Nephron Anatomy and Physiology

I was responsible for Modeling, UVs, Slice Reveals and scene building for use in Unity.

Art Director: Mike Trezza
Additional Modeling: Eric Wilkinson
Textures, Rigging, Animation, Additional Modeling, Sculpting: Chris LeBlanc
Technical Artist: Joshua Faust
Rendering, Compositing: Allison Sugden
Lighting, Additional Texturing: Michael Bonaldi
FX: Noah Ortega
https://www.artstation.com/christopher_leblanc
https://www.artstation.com/ericwilkinson94
https://www.artstation.com/mikebonaldi
https://www.artstation.com/joshuafaust51
https://www.artstation.com/noahluisortega
https://www.allisonsugden.com/
http://www.createdmotion.com/

Glomerulus, Sliced Boman's Capsule

Glomerulus, Sliced Boman's Capsule

Glomerulus, Sliced Boman's Capsule

Glomerulus, Sliced Boman's Capsule

Nephron Forrest Environment

Nephron

Proximal Tubule Environment