Nomad

This was a passion project of mine for some time, it was a humbling labor of love and a true learning experience from start to finish.
I drew inspiration from many sources of entertainment such as Elysium, RoboCop, Assassins Creed, Star Wars. As well as some very talented designers and artists such as Nivanh Chanthara (Duster132) and Vitaly Bulgarov.
My goal for this project was to create an exo suit that did not destroy the silhouette of the human body, but compliment it's form. This came with a lot of complications, iterations on design, and study of the human range of motion.
Special thanks to all of my friends for their critiques and feedback every step of the way!

Layers of the Clothing

Layers of the Clothing

Layers of the Clothing

Layers of the Clothing

Layers of the Clothing

Layers of the Clothing

Sculpt and Low Res Topology

Sculpt and Low Res Topology

UV Texel Density and Tri-Count, 351,000*

UV Texel Density and Tri-Count, 351,000*

UV Overlay on Diffuse, Normal, ORM maps

UV Overlay on Diffuse, Normal, ORM maps

Pure Ref of the main inspirations for the character.

Pure Ref of the main inspirations for the character.